Point and Calling

John Cutler provides an examination of what makes a Good Process vs. Bad Process1:

GoodBad
Encourages mindfulnessEncourages Mindlessness
Flexible to local concernsInflexible to local concerns
Adaptable and improvedSet in stone, “just because”
“Pulled” because its valuablePushed onto participants
The underlying principles are understoodFoced adherence
Encourages conversation and collaborationReduces quality and quantity of discussion
Co created with participantsDesigned in a vacuum and imposed
Value to all participantsOne-sided value
Increases confidence in outcomesDetached from outcomes
Distilled to core “job”Tries to serve many jobs/concerns
Achieves consistency with minimal impact on resilency. Improves global outcomesAchieves outcomes to the detriment of global outcomes / long-term resilience
Delivers value to end-customersDisconnected from customer value
Guide/tool/navigate/remindControl and direct
Enhances trust and safteyTrusty proxy, safety proxy

What emerges here is that a good process is collaborative, light-weight and desired. It seeks to improve the global outcomes and deliver customer value. One understands how a “bad” process comes to be: “we need to control this outcome, or at least look like we are trying to control this outcome so we are going to do this mandatory training”. The process designer is seeking to solve their immediate problem (or more likely they were handed this project and are just trying to complete it) rather than solve for the greater good of the organization.